Now, let’s rename the body mesh " Base Body Mesh" by Right clicking in the Outline panel, as shown in the image below. In this way, we have the completed the body mesh. Refer to the last part in the series to see how to merge vertices manually. If some vertices are not merged after applying the Mirror Jointing modifier, you can merge the vertices manually. With the Body Mesh selected, click on the Modifier tab and then click on the Apply button to join the mirrored mesh. ![]() Preparing the Mesh For Modeling the Hair & Dress Step 1 ![]() ![]() We will use a mesh building technique to achieve this. In this part of the tutorial, we will learn how to model hair for the character.
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